Feel Engine
Adaptive triggers and recoil-feel preserved from DualSense — sculpted per game. The only controller emulator that brings haptic depth to your shots.
forge your edge.
DualSense, DS4, and Xbox controllers, sharpened for Windows play. Hand-drawn response curves. Adaptive trigger sculpting. Frame-accurate macros. Engineered around a true 1000 Hz submit rate, mathematically circular output, and microsecond-tight telemetry.
€34.99 Lifetime · €8.99/Month
Coda focuses on the variables that actually win gunfights: timing, geometry, and signal integrity. Every feature ships because it measurably moves the bar.
Adaptive triggers and recoil-feel preserved from DualSense — sculpted per game. The only controller emulator that brings haptic depth to your shots.
Dual-stage, rapid fire, trigger-stop, haptic wall. Your fingers feel exactly what the round demands.
Hold a modifier, unlock an overlay binding. Double your inputs without losing a button.
Remappable zones and swipe gestures. The DualSense touchpad earns its keep — bind it to media keys, weapon switches, whatever fits the game.
Map any controller input to any keyboard key. Hybrid setups, accessibility, productivity — Coda crosses the boundary.
True kilohertz polling and submit. No interpolation, no padding — every cycle a fresh frame to the game.
Coda processes and submits in under one millisecond. What Coda controls, Coda guarantees.
Author response curves with 256-point precision. Pair with per-axis antideadzone for surgical aim. Multiple profiles, instant hotswap.
Real-time stick deflection, deadzone hits, jitter, submit timing — overlay or pop-out. See what Coda sees.
Conditional triggers, per-button overrides, per-weapon profiles. The macro engine ships at frame granularity, not approximation.
Save and share .coda profiles as files or short share-codes. Your community's curves and configs, downloadable in one click.
Hides your real controller from the game so only Coda's virtual output is visible. No double-input, no detection theater.
Configs, support, beta updates — the people building with Coda are in there.
One purchase, or one small monthly. Same software, same updates.
The honest answers, no marketing fluff. If something else is on your mind, write to [email protected].
Coda's output is indistinguishable from a physical Xbox or PlayStation controller — to games, drivers, and anti-cheat (BattlEye, EAC, Vanguard) alike. The emulation runs on ViGEmBus, the Microsoft-signed virtual-controller driver behind established tools like DS4Windows and ReWASD — what reads as a controller is a controller. No memory injection, no DLL hooking, no kernel-level interference with the game process. Use Coda in line with the rules of the games you play.
Coda works with any game that accepts standard controller input. Because we emulate a virtual Xbox or PlayStation controller via ViGEmBus, the game treats Coda's output exactly the same as a real controller plugged into your PC — no per-game integration, no patches, no compatibility issues.
Your license is bound to the first device you activate it on. To switch devices — new build, gaming laptop, repair — open your account portal, reset the hardware binding with one click, and reactivate on the new machine. No extra cost, no support ticket needed.
All updates within the current major version (v1.x) are included for both Lifetime and Monthly customers — bug fixes, performance improvements, new features. When a future v2.0 ships, current customers are notified in advance with upgrade details.